Evaluation Of The Utilization Of Canva Application By Students In The Development Of Learning Media In The Economics Education Study Program

Cut Misni Mulasiwi, Ramita Kholifaturrohmah

Abstract


The use of technology in the learning process is an effort to encourage renewal so that the learning process becomes more effective. Utilization of technology in learning can be used in learning media. One of the uses of learning media that uses digital technology is the use of the Canva application. This research is evaluation research using the Context, Input, Process, Product (CIPP) model to evaluate the use of the Canva application by students in developing learning media in the Economics Education Study Program, FEB Unsoed. The population in this study is all undergraduate students of Economics Education who are taking the Learning Media course in the odd semester of the 2022/2023 academic year, as many as 46 people. The sampling technique in this study used non-probability sampling, namely a saturated sample technique where the entire population was sampled because the population totaled less than 100. Based on the results of the research and data analysis using quantitative descriptive statistical analysis, it shows that: 1) The quality of the context (context) in In this research, namely the quality of learning media made with the Canva application, is in a good category, (2) The quality of student input in accessing learning media made with the Canva application is in a good category, (3) The quality of the learning process (process) of course Learning Media using the Canva Application is in a good category, (4) The quality of the product (product) in this study is seen from the output results of student learning achievement in the Learning Media course, especially in the Subject Learning Outcomes (CPMK) sub-category, Learning media development is in the category of Very good. The Canva application makes the learning process not dull because features, templates, and designs can be used to make digital learning media attractive.

 

Keywords: Learning Media, Canva, CIPP Model, Economic Education.

 


Full Text:

PDF

References


Arinda, Firdianti. (2018). Implementasi Manajemen Berbasis Sekolah. Dalam Meningkatkan Prestasi Belajar Siswa. Yogyakarta: CV.

Arsyad, Azhar. (2016). Media Pembelajaran. Jakarta: Raja Grafindo Persada.

Astiti, K. A. (2017). Evaluasi Pembelajaran. Yogyakarta: Penerbit Andi.

Budhianto, B. (2020). Analisis Perkembangan dan Faktor Yang Mempengaruhi Keberhasilan Pembelajaran Daring (E-learning). Jurnal Agriwidya. Bogor: Pusat Pelatihan Manajemen dan Kepemimpinan Pertanian.

Eudya, A., Prihatin, I., & Saputro, M. (2021). Pengaruh Motivasi, Minat, Dan Manajemen Waktu Terhadap Prestasi Belajar Matematika Siswa Kelas VII SMP, 2(April), 50–57. https://doi.org/https://doi.org/10.37478/jpm.v2i1.812

Hapsari, G. P. P., & Zulherman, Z. (2021). Pengembangan media video animasi berbasis aplikasi canva untuk meningkatkan motivasi dan prestasi belajar siswa. Jurnal Basicedu, 5(4), 2384-2394.

Jelantik, A. . K. 2019. Dinamika Pendidikan Dan Era Revolusi Industri 4.0. In

Dinamika Pendidikan Dan Era Revolusi Industri 4.0 (pp. 95–96).

Deepublish.

Kurniasih, R. (2014). Media ular tangga jejak petualang sebagai media pembelajaran untuk anak usia dini. Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini, 5(2).

Mediawati, Elis. (2010). Pengaruh Motivasi Belajar Mahasiswa dan Kompetensi Dosen Terhadap Prestasi Belajar (Unnes : Jurnal Pendidikan Ekonomi Dinamika Pendidikan Vol. 5 No. 2)

Miftah, M. 2014. Pemanfaatan Media Pembelajaran Untuk Peningkatkan

Kualitas Belajar Siswa. Jurnal KWANGSAN. Vol. 2(1), 95–105.

Pelangi, G. (2020). Pemanfaatan Aplikasi Canva Sebagai Media Pembelajaran Bahasa dan Sastra Indonesia Jenjang SMA/MA. Jurnal Sasindo UNPAM, Vol.8 No. 2, 79-96,

Rahmawati, Fitri, and Syahrul Amar. (2020). Evaluasi Pembelajaran Sejarah. Nusa Tenggara Barat: Universitas Hamzanwadi Press.

Riono, R., & Fauzi, F. (2022). Pengembangan media pembelajaran pai-bp di sd berbasis aplikasi canva. Jurnal Cakrawala Pendas, 8(1), 117-127.

Setiawan, M. (2017). Belajar dan Pembelajaran. Ponorogo: Uwais Inspirasi Indonesia.

Sugiyono. (2018). Metode Penelitian Kuantitatif, Kualitatig, dan R&D. Bandung: Alfabeta.

Sukmadinata. (2010). Metode Penenelitian Pendidikan. Bandung: PT Remaja. Rosdakarya.

Suryani, Nunuk dan Agung. (2018). Media Pembelajaran Inovatif. Bandung: PT Remaja Rosdakarya.

Sutiah. (2020). Teori Belajar dan Pembelajaran. Sidoarjo: Nizamia Learning Center.

Tanjung, R. E., & Faiza, D. (2019). Canva Sebagai Media Pembelajaran Pada Mata Pelajaran Dasar Listrik dan Elektronika. Jurnal Vokasional Teknik Elektronik dan Informatika. Vol. 7(2).

Triningsih, Diah erna. (2021). Penerapan Aplikasi Canva untuk Meningkatkan Kemampuan Menyajikan Teks Tanggapan Kritis Melalui Pembelajaran Berbasis Proyek. Paper Knowledge . Toward a Media History of Documents,15(1), 128-144. https://doi.org/10.30957/cendekia.v15i1.667.

Wulandari, Tri dan Mudinillah, Adam. (2022). Efektivitas Penggunaan Aplikasi CANVA sebagai Media Pembelajaran IPA MI/SD. Jurnal Riset Madrasah Ibtidaiyah (JUMIA), 2(1), 102-118. https://doi.org/10.32665/jurmia.v2il.24


Refbacks

  • There are currently no refbacks.